If a morale advisor is available, take it. You may choose to later in the game, but you will need administration points for coring land and military points to get the first tech upgrade early. Don't give yourself a national focus at this time. You will still have some money to spare as you will most likely be losing a little each month. Make sure they are spread across three provinces to ensure they are available quick. This should bring you to one army unit over your limit. You’ll also want to make 3 infantry units. So let's get started.īefore unpausing you’ll obviously want to choose your rivals. You're first strikes you'll be moving north into Yamana territory then westward onto the Kyushu island. Doing this, you should be able to unify Japan without a single rebellion. If you find there’s still rebels after, then it’s time to reduce war exhaustion and a possible point into stability. You’ll always want to be increasing the autonomy on the provinces you capture to avoid them. The war exhaustion will build during your campaign, but at a fairly slow rate. You cannot afford to keep naval dominance as you need the money for your armies. You’ll have naval dominance for the first few years, but after be prepared to be blockaded constantly. You should never have to take out any loans during your conquest. If at any time you find yourself taking out loans, you’re doing it wrong. It sounds rough, but you'll be taking so many ducats from each lord you'll be able to succesfully fund an army (sometimes composed of mercenaries) to do so with more to spare. You'll be in constant war until it's unification starting only 2 months into the campaign. Those coupled with a morale advisor makes them very deadly at the start of the game. The most powerful of the Japanese daimyo's with a good leader and great starting ideas in infantry and galley combat ability.
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